A tutorial that builds a game
Seven short parts take you from an empty project to a two-level game with a character, physics, coins and a score, with every script explained.
C++20 on Vulkan, with an editor, Lua or TypeScript scripting, physics, audio, animation and one-command export for Windows, macOS and Linux. The code is private for now and will be open source soon.


Seven short parts take you from an empty project to a two-level game with a character, physics, coins and a score, with every script explained.
A six-page course in the scripting language, written for people who have never programmed, with a cheat sheet for people who have.
Click to select, drag assets into the scene, undo anything. A project hub with templates gets you to a playable level in a minute.
Game logic is plain Lua files, or TypeScript the editor compiles to Lua. Save one while the game runs and the new code is in use at once, with values kept.
Everything the editor does is also a JSON command. An agent can make a project, build a level, play it and export it with no window.
PBR materials, image-based lighting, cascaded shadows, ambient occlusion, bloom, ACES tonemapping and FXAA.
Jolt physics with a character controller, 3D sound with music streaming, skinned meshes with animator state machines.
A project becomes a standalone game, with its files in one pack and no editor code inside.